The second group of wearable Augmented Reality devices superimpose 2D text and graphics over a scene, but don’t integrate them fully with what you are seeing. Glasses like Google Glass or Epson Moverio come into this category. They’ll allow you to see things like map directions or instructions overlaid in your real environment.
Within the next ten years, designers believe we’ll progress to products as subtle as sunglasses and even contact lens devices. Combine these with tiny earpieces, and the user could almost forget they’re wearing them.
The third way of interacting with Augmented Reality is probably how most people will first experience it; via our smartphone or tablet. In fact many will already have encountered this with the Pokémon Go game which uses location tracking and mapping technology to allow players to catch and train Pokémon characters in real locations. Pokémon Go uses relatively little data however; applications for industry will use a lot more.
Growth in Augmented Reality is likely to be through the use of headsets, but there are some major challenges to be overcome: lack of mobility and poor user experience.